Version and coverage: weapon details below are reported by October 30–31 launch guides, checked on November 1. They have not been retested on PC 1.01.03. This is a selected reference, not the full 77-main-weapon collection checklist.
Weapon locations and acquisition
Search a weapon or place, or filter by how it is obtained. Each row links to the guide reporting that detail. Merchant availability can depend on progression; no purchase price or exact unlock boss is assumed here. For selected shop prices and the figurines that unlock stock, see the shop guide.
| Weapon | Damage type | Where to get it | Useful for |
|---|---|---|---|
| Rusted Short SwordLaunch-guide source | Slash | Starting gift from Commander Ekonta. | Opening melee option. |
| Rusted SpearLaunch-guide source | Pierce | Ruined tower near the Knight’s Encampment monument. | Backward-moving thrust. |
| Wooden ClubLaunch-guide source | Impact | Chest in the starting island’s underground dungeon. | Early Impact coverage. |
| Holy Sword EnduLaunch-guide source | Slash | Endu Shrine, after the Shrine Guardian. | Air-dash traversal. |
| Jigeki’s Serpent ThrustLaunch-guide source | Pierce | Evolve Rusted Spear. | Poison special. |
| Soul Bound EnduLaunch-guide source | Slash | Evolve Holy Sword Endu. | Retains traversal utility. |
| Splash HammerLaunch-guide source | Impact | Obmuer Temple chest. | Area attack. |
| Vampiric ScimitarLaunch-guide source | Slash / Physical | Merchant purchase. | Healing through normal hits. |
| Spiked BucklerLaunch-guide source | Impact / Pierce | Merchant purchase. | Parry and counter. |
| Occult WarhammerLaunch-guide source | Impact | Merchant purchase. | Recharging projectile special. |
| Grave ReaperLaunch-guide source | Slash | Deimpo Mausoleum chest. | Stored boomerang attacks. |
How weapon leveling and evolution work
GAMES.GG and GamerBlurb report that successful attacks raise weapon experience, with a 3% damage bonus per level up to 30%. They place eligible evolutions at level 10 and describe MAX as the progression limit. These are launch-guide rules, not a universal promise that every weapon evolves.
| Starting weapon | Reported evolved form |
|---|---|
| Rusted Spear | Jigeki’s Serpent Thrust |
| Holy Sword Endu | Soul Bound Endu |
These paths appear in both publications. This page does not extrapolate an evolution for weapons they do not document.
Choosing what to equip
The launch guides describe three melee slots. A practical starting plan is to keep different damage types available: the starting sword, spear and club cover Slash, Pierce and Impact. Check the enemy’s bestiary entry before deciding which to use.
For later pickups, decide what problem you need to solve. Splash Hammer offers an area special; Spiked Buckler offers a defensive counter; Vampiric Scimitar heals through normal hits. Its stronger secondary attack temporarily reduces maximum health, so treat that move separately from its normal-hit healing.
Keep a note of the route back to new equipment. Our area reference and fast-travel explanation can help you organize exploration.
When a weapon does not behave as expected
- Weak attacks: let the Power Meter refill before the next swing. Charging an attack and recovering Power are separate parts of preparation.
- A special is not ready: some meters recharge with time; others need successful attacks. The combat guide explains the HUD.
- No further evolution: check the displayed weapon level and whether a source actually documents an evolved form. Do not infer one from the collection totals.
- A freeze during evolution: the developer addressed an evolution freeze in PC 1.01.01. Check the current patch notes before troubleshooting an older build.