Pre-release page. Launches on Steam November 9, 2026 at 3pm CET (14:00 UTC). Data here comes from the Steam page, the demo and official developer posts, and each page says which version it reflects. We'll update it for the full release.
The three characters
| # | Character | Code | Family | How to unlock |
|---|---|---|---|---|
| 1 | Experiment | SAW-01 | Canine | Available from the start |
| 2 | Milky | SAW-03 | Canine | Finish a run as Experiment |
| 3 | Dune | SAW-12 | Insectoid | Finish a run as Milky |
Names, codes and families come from the developer's 1.0-Pre3 character-select text. The unlock rule is the game's own text: "Finish a run with the previous character to unlock".
What the developer has said
- You choose between the Experiment and two other species when you start a run, but each one is unlocked by finishing a run with the previous character (September 2026 update).
- Each character has their own stats and unique gimmicks, and a playstyle that suits them best.
- More characters after launch are "a big maybe".
- The demo's training lab only accepts the Experiment.
- The demo text includes a trader description for each of the three species.
Stats every character shares
Every run tracks three traits that grow as you play: Intelligence (what you can craft and understand), Strength and Resilience. In the demo, reading an E-PDA gives 35 INT experience and a blueprint gives 25 (demo 7.0).
The public 1.0 text file replaces each character's quirks with a spoiler placeholder. We'll document each character's stats and gimmicks after the November 9 launch.