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Game wiki · PC patch 1.0.0.6

Probably Stolen Wiki

A single-player cyberpunk shopkeeper sim from Questing Goose Studio and tinyBuild. You run a pawnshop on a space station, choose which risky trade pays the rent, and try to buy the store from your landlord.

Released Oct 28, 2026

  • Released
  • 10 guides
  • PC 1.0.0.6; individual guides identify their source versions
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Original GuideWiki illustration, not in-game art.

starting scenarios at 1.0
9
difficulty options
4
Steam achievements
21
latest patch checked
1.0.0.6

Guides

What kind of game it is

You play a former scavenger who got a storefront on a loan. Rent keeps going up, and the developers' pitch is that most of the good margins sit in legal gray areas. The game's loop is one counter, one customer at a time: buy, sell, haggle, refuse, report or look away. Factions and Security notice what you do, so reputation opens doors and also attracts trouble.

  • Every product needs checking. The Steam page gives examples: cigarette packs need a visual check, water must be tested and filtered, weapons need permits, and rare items need appraisal so you don't overpay.
  • Production is part of the shop. Machines such as the 3D Printer, hydroponics and chemistry equipment turn materials into stock, mostly while you sleep. See Crafting & Machines.
  • Augs. A rogue AI chip took over some people. The store page says you have to spot the signs, and misreading them costs you.
  • The goal. At 1.0 the ending is buying the store from the landlord. You then see run stats such as days survived, total worth and your most profitable sale.

The nine starting scenarios

The 1.0 launch post lists nine starts. The developers flag Apprentice as the generalist start for beginners and Rock Bottom as maximum difficulty. The other seven each build the shop around one trade:

Apprentice
generalist
Water Merchant
water
Fence
stolen goods
Gunsmith
weapons & mods
Chemist
chemicals
Hydroponic Farmer
crops
Aquafarmer
fish
Rat Wrangler
rats
Rock Bottom
start with nothing

The beginner guide compares what each trade needs and which risk the developers attach to it. Difficulty is a separate choice with four levels, and the developers suggest pairing the hardest one with Rock Bottom only if you want an extra challenge.

Current version: patch 1.0.0.6

We checked these pages against PC patch 1.0.0.6. The post-launch patches that change how you play:

  • 1.0.0.2 Water became cheaper to start: Moisture Farm 650 → 350 credits, Water Filter 50 → 25. The Gunsmith start's 3D Printer now comes with its instruction note.
  • 1.0.0.5 Water Purifier 300 → 250 credits. The counter bell has a hotkey, B by default, and you can rebind it. A fix for evaporator leftovers means trace moisture no longer blocks dry-input chemistry recipes.
  • 1.0.0.6 A modding security change: some mods break until their authors update them. Adds a second “Menu / Back” key binding.

Patch details are paraphrased from the official Steam announcements. The beginner guide lists the save and quality-of-life fixes.

Announced, not yet in the game

The launch post promises free content updates, naming three more starting scenarios (Junker, Organ Trader and Street Food Vendor), Expeditions that send recruited people on runs, new appraisal items and more main story. There are no dates, and we'll cover each one after it ships.

About this wiki

We don't publish a full recipe database, profit figures or a "best" build. Some of these change between patches, others we can't verify yet. The overview uses official Steam information; crafting and story pages identify their own dated guides, player reports and developer replies. Static game-file research is labeled separately from observed play. Where a patch replaces older advice, we follow the patch and say so.

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