Pre-release page. Launches on Steam November 9, 2026 at 3pm CET (14:00 UTC). Data here comes from the Steam page, the demo and official developer posts, and each page says which version it reflects. We'll update it for the full release.
Difficulty presets
| Preset | What it's for |
|---|---|
| Normal | The default. Mistakes are punishing, and time pressure is real. |
| Relaxed | A slower, more forgiving descent with more time to explore. |
| Paradise | Plenty of loot and friendly traders, few hazards and little time pressure. |
| Desolate | Little loot and lots of hazards, but the rare survivors you meet carry a lot. |
| Unchipped | No chip, so no artificial time limit. Your health panel is disabled, though, so diagnosing injuries is much harder. |
| Endless | Hazards keep multiplying. The demo marks this preset as unavailable. |
Summaries paraphrase the in-game preset descriptions in demo 7.0.1.
New to the game? Relaxed gives you room to learn the medical system, and Paradise is the gentlest preset in the demo. You can also start with a flashlight or a full kit using the Starting supplies option.
Every run setting
Grouped by what they affect. Option names are exactly as they appear in the demo 7.0.1 menu.
Loot, traps & world
- Unchipped
- Loot density
- Distance loot multiplier
- Trap density
- Distance trap increase
- Layer time limit
- Starting supplies
- Layer modifier chance
- Time between earthquakes
- Ambient temperature offset
- Ambient light
- Ore amount
- Debug world
Body & medicine
- Metabolism rate
- Healing rate
- Fracture pain rate
- Bleeding rate
- Infection speed
- Infection chance
- Fibrillation rate
- Bonus limb armor
- Stamina regeneration
- Attack damage
- Enable strokes
- Brain damage effects
- Enable disfigurement
Mood & sleep
- Infinite last stands
- Mood normalization rate
- Force sleep
- Low mood events
- Sleep cycle speed
- No sleep restrictions
Traders & items
- Liquid pushing
- Encumbrance cap
- Trader chance
- Trader item amount
- Trader reputation offset
- Item decay rate
Minigames
- Lockpicking leniency
- Minigame hand shaking
Other
- Experience gain
Settings worth understanding
- Layer time limit: how many minutes you can stay on each layer before you're punished.
- Distance loot multiplier: multiplies loot density each time you descend. At 0.5×, loot halves on every new layer.
- Distance trap increase: added to trap density each time you descend. At 0.5×, traps go from 1× to 1.5× to 2×.
- Unchipped: disables your health panel and turns on line of sight.
- Starting supplies has three choices: Nothing, Flashlight or Full kit.
- Ambient light has three choices: Pitch black, Enough to see or Bright.
Before demo 7.0
The store page describes this as "adjustable loot and danger values accessible on the main menu". Demo 7.0 reworked the run settings menu, adding presets and many more options, along with a full settings menu and a proper pause menu.