Casualties: Unknown Wiki

Casualties: Unknown Crafting Recipes

All 132 recipes in demo 7.0, with ingredients, required tools and the Intelligence (INT) level each one needs. Search by item, or filter by category.

Pre-release page. Launches on Steam November 9, 2026 at 3pm CET (14:00 UTC). Data here comes from the Steam page, the demo and official developer posts, and each page says which version it reflects. We'll update it for the full release.

Version: demo 7.0. The full game launches November 9 and the developer says the demo won't be updated, so some recipes will change. We'll update this table for 1.0.

How crafting works

  • The INT column is each recipe's normal requirement. 2 recipes need none, and the highest in the demo is INT 18. You can still craft up to 3 INT above your level, with penalties: at +1 the result may come out damaged (50%), at +2 you may waste the materials (50%), and at +3 you also hurt yourself slightly (Crafting course).
  • Dashed tags are properties, not specific items. "Cutting" means any item that can cut, and "Heat source" means anything that provides heat. Solid tags name one specific item.
  • A number after a property, as in "Cutting 4", is the property value the recipe asks for. The game files don't say whether that's a minimum tool strength or a total, so we show it as it is.
  • "kept" means the tool isn't used up. Tools like cutting or hammering items stay in your inventory, though they can lose condition.
  • Liquids are in millilitres, for example 50 mL of water. Liquid results show how much the recipe makes.
  • "≥90% condition" means the ingredient must be in at least that condition to count.
  • The demo's crafting tutorial unlocks once you reach layer 3, and it explains how to look up which recipes an item is used in (demo 6.1 notes).
15Food
25Materials
35Medicine
1Other
15Tools
41Utilities

All recipes

ResultIngredientsINTCategory
Milk (500 mL) liquid 470 mL Water 30 mL Powdered milk 0 Food
Clean water (50 mL) liquid Heat source 0.1 kept 50 mL Groundwater 1 Food
Bowl of cereal ×3 Cereal 500 mL Milk 2 Food
Produce juice (250 mL) liquid 3× Produce ≥50% condition Hammering 0.1 kept 2 Food
Campfire Firestarter kept 3× Flammable 4 Food
Refined juice (200 mL) liquid 250 mL Produce juice Heat source kept 4 Food
Pancakes Heat source kept Flour 100 mL Water 100 mL Tree sap 5 Food
Burger Heat source kept Meat ≥20% condition Bread ≥20% condition 25 mL Condiments 6 Food
Pemmican Heat source kept Meat ≥20% condition Produce ≥50% condition 75 mL Fat 6 Food
Rye flour Rye bulb Hammering 0.5 kept 6 Food
Bread Heat source kept Flour 150 mL Water 7 Food
Foliage meal Heat source kept 3× Foliage Produce 7 Food
Fat (100 mL) liquid Meat ≥20% condition Heat source kept Cutting 0.5 kept 8 Food
Nutrient bar Heat source kept Flour Produce ≥50% condition 25 mL Fat 9 Food
Soup (300 mL) liquid Heat source kept 200 mL Water 25 mL Fat Meat ≥20% condition Cutting 0.5 kept 9 Food
Rope 2× Foliage 1 Materials
Canvas 3× Foliage 2 Materials
Bio-chem fluid (10 mL) liquid Glowplant fruit 4 Materials
Large carcass 2× Stiff carcass 10 mL Bio-chem fluid 4 Materials
Stick ×2 Wood cube Cutting kept 4 Materials
Wood cube 3× Wood scraps 10 mL Bio-chem fluid 4 Materials
Wood panel ×5 Wood cube ≥90% condition Cutting kept 4 Materials
Nails ×2 Scrap cube Cutting kept 5 Materials
Scrap panel ×5 Scrap cube ≥90% condition Cutting kept 5 Materials
Scrap tube ×2 Scrap cube ≥90% condition Cutting kept 5 Materials
String ×3 2× Rope Cutting kept 5 Materials
Scrap cube Scrap metal ≥90% condition 10 mL Bio-chem fluid 6 Materials
Flammable powder Stone fruit Hammering kept 5 mL Bio-chem fluid 8 Materials
Circuit board repair Circuit board Bundle of wires 9 Materials
Flexiglass 2× Chunk of plastic 10 mL Bio-chem fluid Cutting kept 9 Materials
Bundle of wires ×6 Processed copper 3× Chunk of plastic 10 Materials
Casing ×5 Scrap panel Cutting kept Hammering kept 10 Materials
Processed copper Raw copper 40 mL Bio-chem fluid 10 Materials
LCD screen Flexiglass Chunk of plastic Nails kept Bundle of wires Circuit board ≥90% condition 10 mL Bio-chem fluid Cutting kept 11 Materials
Auto-injector Scrap tube Flexiglass Chunk of plastic 10 mL Bio-chem fluid Bundle of wires Circuit board ≥90% condition Cutting kept 12 Materials
Foliage 2× Fungus chunk 1 mL Bio-chem fluid 12 Materials
Magazine base 2× Scrap panel Nails kept Chunk of plastic Hammering kept 12 Materials
Titanium rod ×2 Titanium slab 10 mL Bio-chem fluid Cutting 4 kept 15 Materials
Titanium sheet ×5 Titanium slab 10 mL Bio-chem fluid Cutting 4 kept 15 Materials
Titanium slab Ilmenite chunk 50 mL Bio-chem fluid 100 mL Water Hammering 4 kept Cutting 4 kept 15 Materials
Ripped dressing Rippable kept 0 Medicine
Sterilized dressing Dressing ≥90% condition 20 mL Antiseptic 1 Medicine
Alien blood (50 mL) liquid Blood sac 2 Medicine
Dressing 2× Ripped dressing ≥90% condition 5 Medicine
Carcass splint Large carcass Stiff carcass Rope 6 Medicine
Opium (50 mL) liquid 2× Numberry 10 mL Bio-chem fluid 50 mL Water 7 Medicine
Spray bottle Canteen Chunk of plastic Cutting kept 7 Medicine
Antiseptic mush Popskin Rose light 8 Medicine
Blood (100 mL) liquid 100 mL Alien blood 10 mL Bio-chem fluid 40 mL Water 8 Medicine
Soap (100 mL) liquid 50 mL Fat 10 mL Bio-chem fluid 40 mL Water 8 Medicine
Splint Comes out at 80% condition 3× Wood panel 2× Scrap tube Nails kept Hammering kept 8 Medicine
Syringe Canteen Chunk of plastic Scrap tube 10 mL Bio-chem fluid 8 Medicine
Antiseptic (100 mL) liquid 25 mL Bio-chem fluid 50 mL Soap 25 mL Blood 50 mL Water 9 Medicine
Morphine (50 mL) liquid 75 mL Opium 10 mL Bio-chem fluid 15 mL Water 9 Medicine
Relief cream (100 mL) liquid Flammable powder 50 mL Water 25 mL Blood 50 mL Opiate 25 mL Bio-chem fluid 9 Medicine
Saline (175 mL) liquid 150 mL Clean water 10 mL Bio-chem fluid 15 mL Blood 9 Medicine
Tourniquet Comes out at 50% condition 2× Rope String Chunk of plastic 10 mL Bio-chem fluid 9 Medicine
Tweezers Comes out at 10% condition Scrap panel Hammering kept Cutting kept 9 Medicine
Antidepressants (200 mL) liquid Soothing crystal shard 20 mL Bio-chem fluid Flammable powder 10 Medicine
Antivenom (50 mL) liquid Venom gland 5 mL Bio-chem fluid 25 mL Blood 10 mL Antiseptic 10 Medicine
Bruise kit Dressing ≥50% condition 25 mL Opiate 20 mL Bio-chem fluid 10 Medicine
Clotting mush 50 mL Blood 10 mL Bio-chem fluid Flammable powder 10 Medicine
Makeshift L.R.D. 2× Scrap panel Bundle of wires Chunk of plastic Scrap tube Nails kept Hammering kept 10 Medicine
Naltrexone (200 mL) liquid Digestion crystal shard 20 mL Bio-chem fluid 50 mL Opiate 10 Medicine
Painkillers (200 mL) liquid Relief crystal shard Chunk of plastic 20 mL Bio-chem fluid 50 mL Water 10 Medicine
Fentanyl (10 mL) liquid 50 mL Morphine 25 mL Bio-chem fluid 25 mL Water Flammable powder 11 Medicine
IV bag 2× Chunk of plastic 2× Flexiglass Scrap tube 20 mL Bio-chem fluid 11 Medicine
L.R.D. Serum (25 mL) liquid 25 mL Antiseptic 50 mL Water 25 mL Opiate 25 mL Blood 25 mL Bio-chem fluid 11 Medicine
Blood bag Chunk of plastic 2× Flexiglass Bundle of wires Auto-injector 20 mL Bio-chem fluid 12 Medicine
Bone welding tool 3× Scrap panel 2× Bundle of wires Circuit board ≥90% condition 20 mL Bio-chem fluid 10 mL L.R.D. Serum 14 Medicine
Ice pack 2× Frigiant fruit ≥50% condition 200 mL Water 2× Canvas String Circuit board ≥90% condition 14 Medicine
Plastic dressing Dressing ≥50% condition 20 mL Bio-chem fluid Titanium sheet 14 Medicine
Procoagulant (100 mL) liquid Clotting mush 50 mL Blood 2× Bunchunk 25 mL Bio-chem fluid 14 Medicine
L.R.D. Makeshift L.R.D. 2× Titanium sheet 25 mL Bio-chem fluid Auto-injector Circuit board ≥90% condition Bundle of wires Cutting kept Hammering kept 15 Medicine
Neural booster 50 mL Bio-chem fluid 80 mL Braingrow 30 mL Mindwipe Chunk of plastic Circuit board ≥90% condition 18 Medicine
Wood scraps 4× Foliage 3 Other
Flimsy knife Scrap metal ≥90% condition Rope Wood cube 4 Tools
Makeshift digging tool Flimsy knife Rope 2× Stick 10 mL Bio-chem fluid 7 Tools
Crude cleaver Stick 2× Scrap panel Nails kept Hammering kept 9 Tools
Drill repair kit 2× Scrap panel 2× Scrap tube Scrap cube Nails kept Chunk of plastic Bundle of wires Circuit board ≥90% condition Hammering kept 9 Tools
Makeshift wrench 2× Scrap tube 10 mL Bio-chem fluid Hammering kept 9 Tools
Machete Crude cleaver 3× Scrap panel 30 mL Bio-chem fluid Hammering kept 12 Tools
Makeshift rifle Magazine base Nails kept 2× Scrap panel 2× Scrap tube String Cutting kept Hammering kept 12 Tools
Pickaxe Makeshift digging tool 2× Scrap tube Scrap panel Nails 10 mL Bio-chem fluid Hammering kept 12 Tools
Rifle magazine Magazine base Scrap panel Hammering kept 12 Tools
Small magazine Magazine base Chunk of plastic Hammering kept 12 Tools
Wrench Makeshift wrench 2× Scrap tube 10 mL Bio-chem fluid Hammering kept 12 Tools
Mini laser drill 3× Titanium sheet 2× Flexiglass 2× Bundle of wires Circuit board ≥90% condition Flashlight Chunk of plastic Nails kept Cutting kept Hammering kept 16 Tools
Titanium machete Machete 2× Titanium sheet Chunk of plastic 20 mL Bio-chem fluid Hammering kept 16 Tools
Titanium multitool Titanium sheet Titanium rod Chunk of plastic 20 mL Bio-chem fluid Hammering kept Cutting kept 16 Tools
Titanium pickaxe Pickaxe 2× Titanium rod Chunk of plastic 20 mL Bio-chem fluid Hammering kept 16 Tools
Makeshift headlamp Stiff carcass Glowplant fruit Rope 4 Utilities
Foliage bag Rope 2× Canvas 5 Utilities
Torch Comes out at 0% condition 2× Stick Rope 5 Utilities
Torch repair Torch Heat source kept 5 Utilities
Canteen 2× Chunk of plastic Rope 10 mL Bio-chem fluid 6 Utilities
Limb wraps 2× Dressing ≥90% condition 6 Utilities
Charcoal ×3 Heat source kept Droppings 10 mL Bio-chem fluid 7 Utilities
Climbing rope 2× Rope Nails 0.5 kept 7 Utilities
Sling bag Foliage bag String 2× Rope 7 Utilities
Box of 12-Gauge Wood panel 2× Chunk of plastic Cutting kept 8 Utilities
Firestarter 2× Stick Rope Foliage 8 Utilities
Headlamp Flashlight Rope Nails kept Hammering kept 8 Utilities
Makeshift helmet Large carcass Rope String 10 mL Bio-chem fluid 8 Utilities
Wood sandals 2× Wood panel 2× Rope String 8 Utilities
Belt Comes out at 50% condition 2× Rope 2× String Wood panel Cutting kept 10 Utilities
Dynamite 2× Flammable powder String Scrap panel Hammering kept 10 Utilities
Flashlight Lightbulb Scrap tube Flexiglass Chunk of plastic Bundle of wires Circuit board ≥90% condition Nails kept Hammering kept 10 Utilities
Lantern Emissive crystal shard Flexiglass 2× Wood panel Nails kept Hammering kept 10 Utilities
Lock-picking kit Comes out at 10% condition Scrap panel Scrap tube Chunk of plastic Hammering 0.2 kept Cutting 0.2 kept 10 Utilities
Material pouch Rope 2× String 3× Wood panel Nails kept Canvas Hammering kept 10 Utilities
Scarf 5× Canvas 3× String 10 Utilities
Duffel bag Ripped bag Rope 2× String Wood panel Cutting kept 11 Utilities
Geiger counter 2× Scrap panel Scrap cube ≥90% condition LCD screen Bundle of wires Circuit board ≥90% condition 10 mL Bio-chem fluid Hammering kept 11 Utilities
Lightbulb 2× Flexiglass Scrap cube Nails kept 2× Bundle of wires 11 Utilities
Small battery ×2 Processed copper 2× Chunk of plastic 10 mL Bio-chem fluid Hammering kept 11 Utilities
12-Gauge buckshot ×3 3× Casing Chunk of plastic Flammable powder Hammering 0.5 kept 12 Utilities
5.56 round ×4 4× Casing Flammable powder Hammering 0.5 kept 12 Utilities
9mm round ×5 5× Casing Flammable powder Hammering 0.5 kept 12 Utilities
Advanced scuba diving gear Oxygen crystal shard 2× Scrap panel 2× Scrap tube Flexiglass 2× Chunk of plastic 10 mL Bio-chem fluid Bundle of wires Hammering kept Cutting kept 12 Utilities
Chest drain Auto-injector Chunk of plastic 2× Flexiglass Scrap tube 20 mL Bio-chem fluid Cutting kept 12 Utilities
Medium battery 2× Small battery Scrap panel Chunk of plastic 10 mL Bio-chem fluid 12 Utilities
Terrain scanner 3× Scrap panel Scrap tube LCD screen Nails Bundle of wires Circuit board ≥90% condition Hammering kept 12 Utilities
Backpack 2× Rope Wood panel 5× Canvas 3× String Cutting kept 13 Utilities
Bicycle helmet Makeshift helmet 4× Scrap panel Chunk of plastic Nails kept 10 mL Bio-chem fluid Cutting kept 13 Utilities
Large battery Medium battery Processed copper Chunk of plastic 20 mL Bio-chem fluid 13 Utilities
Hand crank charger Circuit board ≥90% condition 2× Titanium sheet Processed copper 2× Bundle of wires Scrap tube Chunk of plastic 20 mL Bio-chem fluid Hammering kept 14 Utilities
Scaffolding pack 2× Titanium slab Rope Chunk of plastic 14 Utilities
Tactical gloves Titanium sheet 2× Scrap panel Chunk of plastic String 20 mL Bio-chem fluid Cutting kept 15 Utilities
Trauma rig Belt 2× Titanium sheet 3× String 3× Chunk of plastic 30 mL Bio-chem fluid Cutting kept 15 Utilities
Tactical boots 2× Titanium sheet 2× Chunk of plastic 2× String 30 mL Bio-chem fluid Cutting kept 16 Utilities
Riot helmet Bicycle helmet 3× Titanium sheet 2× Flexiglass Chunk of plastic 40 mL Bio-chem fluid Hammering kept 17 Utilities

Crafting properties

These are the dashed tags in the table above. Recipe counts are for demo 7.0. The example items come from the wiki's older v5.1 data, so treat them as a starting point, not a complete list.

PropertyRecipesExample items (v5.1 data)
Hammering 38 Heavy drill, Machete, Makeshift digging tool, Makeshift wrench, Metal digging tool, Metal shovel, Pickaxe, Rake, Scrap tube, Sledgehammer, Stick, Titanium machete…
Cutting 32 Claw pack, Crude cleaver, Flimsy knife, Machete, Makeshift digging tool, Metal sickle, Titanium machete, Titanium multitool, Wooden sickle
Nails 17 Nails
Water 15 –
Heat source 12 Campfire
Blood 7 –
Foliage 5 Dried foliage, Foliage, Wrapvine
Opiate 4 –
Dressing 4 Alginate dressing, Dressing, Medical gauze, Plastic dressing, Sterilized dressing
Produce 4 Banana, Browncap, Cactus flesh, Geofruit, Stone fruit, geigefruit
Meat 4 Animal flesh, Big flesh chunk, Blobflesh, Blood sac, Bucket of chicken, Burger, Internal organs, Paprikash, Pemmican, Pizza slice, Steak, Yellow flesh
Fat 4 –
Antiseptic 3 –
Flour 3 Rye flour
Rippable 1 Arm warmers, Backpack, Balaclava, Belt, Blindfold, Canvas, Duffel bag, Dust mask, Fanny pack, Foliage bag, Holiday hat, Hoodie…
Firestarter 1 Firestarter, Lighter
Flammable 1 Charcoal, Stick, Wood cube, Wood panel, Wood scraps
Condiments 1 –

Recipe data is adapted from the Scav Prototype Wiki's V7.0 recipe table, which the wiki generated from the demo's Recipes.cs file. We merged repeated ingredients, dropped fields we don't show and replaced internal IDs with the names from the developer's text files. The adapted data is shared under the same license, CC BY-SA 4.0. License: CC BY-SA 4.0.