Pre-release page. Launches on Steam November 9, 2026 at 3pm CET (14:00 UTC). Data here comes from the Steam page, the demo and official developer posts, and each page says which version it reflects. We'll update it for the full release.
All 11 layers
Layer names come from the developer's text files: demo 7.0.1 and 1.0-Pre3 for the full game. The September 2026 update describes the structure as 10 main layers, a shorter 11th layer and an optional bonus ending sequence.
| Layer | Name | Available in |
|---|---|---|
| 0 | Training labTutorial courses on Earth | Demo and full game |
| 1 | Gravel lands | Demo and full game |
| 2 | Deeper gravel lands | Demo and full game |
| 3 | Dried desert | Demo and full game |
| 4 | Wasteland | Demo and full game |
| 5 | Overgrown depths | Demo and full game |
Spoiler: layers 6–11 (full game only)
| Layer | Name | Note |
|---|---|---|
| 6 | Frozen chasm | |
| 7 | Fungal pools | |
| 8 | Crystalline hollow | |
| 9 | Geothermal vents | |
| 10 | Where we must reach | |
| 11 | Crimson ascent | Named "Ascent" in the demo text |
What changes as you go deeper
- Ilmenite only spawns from layer 5 onward (demo 7.0).
- The First Aid course unlocks once you reach layer 2, and the Crafting course once you reach layer 3 (demo 6.1).
- Some layer modifiers can't appear on the first layer (demo 7.0).
- Loot and traps change per layer. The Distance loot multiplier setting multiplies loot density each time you descend, and Distance trap increase adds to trap density each time. See run settings.
- Each layer has a time limit. The Layer time limit setting is "how long you can stay in every layer before punishment", in minutes.
- For the full game, the developer added more drill pods and made them easier to use, because runs can get long (September 2026 update).
- Dying on an earlier layer no longer resets your deepest layer reached (demo 7.0 fix).
Layer modifiers
A layer can roll a modifier that changes its conditions. How often this happens is controlled by the Layer modifier chance run setting. The demo text lists these 11:
| Modifier | What we know |
|---|---|
| Foggy | More fog than usual. |
| Hot | Warmer air than usual. |
| Scorching | Much warmer air than usual. |
| Cold | Colder air than usual. |
| Freezing | Frigid air. |
| Flooded | More of the terrain is under water. |
| Dried | Exposed pools of water are unlikely. |
| Rainy | Water drips from everywhere. |
| Infested | Very high insect activity. |
| Ionized | Nuclear waste on the layer. Since demo 6.0 it also spawns some anti-rad. See radiation conditions. |
| Solar-struck | A solar flare disables your chip for a while, so you lose its readouts. |
Modifier summaries are our own paraphrase of the in-game modifier text in demo 7.0.1.
We'll add a guide for each layer, covering hazards, resources and traders, after the full game launches on November 9 and we can check layers 6–11.