Evidence: Third-party community guides and research; source-reported versions below; not independently playtested.
Get the machine
A community guide describes two routes: choose the Vending Machine starting perk, or buy the machine through Wild’s Network. The perk puts it in place at the start; the network route lets an existing shop add it later.
The quoted network price has a currency disagreement: a community guide calls it 1,200 favor, while a community guide lists a base cost of 1,200 credits. The network’s reported favor-first payment rule does not settle that wording. Check the actual offer and your available balances before buying.
Stock, power and collect
- Open the machine outside the shop and put eligible owned goods into its inventory.
- Install a battery with enough energy for the coming night.
- After the overnight sale, open its controls and select Transfer All to move proceeds to your cash.
A community guide reports a base cost of 2 energy per night, plus 1 for each capacity upgrade. If a battery cannot cover the cost, its guide says the machine does not sell that night. Money remaining in the machine and money already transferred to your cash are different balances: check the control panel before concluding that sales produced no proceeds.
The same guide lists contraband, unowned items, containers, machines and liquids other than wine among goods the machine will not accept. Treat this as a reported list rather than proof of every possible exception. Water rations are a listed item category; liquid water has a separate fountain described below. Source: a community guide, build unspecified.
Choose goods for overnight sales
The guides report that item type, price and machine attractiveness influence sales. Additional copies of the same item have diminishing chances, so a varied selection can be more useful than filling every slot with one stack. community lists these type multipliers; they are inputs to its reported sale calculation, not guaranteed sale rates.
| Item type | Reported multiplier |
|---|---|
| Food, water rations, drinks, processed food, treats | 1.5× |
| Energy cells and tools | 0.5× |
| Materials | 0.33× |
| Luxury items | 0.165× |
| Modules, nodes, gun mods, chemical supplies | 0.15× |
In the single-source calculation, a lower price improves the chance for otherwise comparable items and higher attractiveness improves it across items. A high multiplier alone does not establish total profit: the price of an item and whether it sells both matter. Compare results over several nights instead of assuming one unsold item proves the machine is broken. Sources: a community guide and a community guide.
Capacity, attractiveness and power
A community guide identifies two upgrades on the machine’s Core. A Metal Ingot adds one capacity row of eight slots and increases nightly energy use; Common Electronic Parts increase attractiveness. Capacity provides space for more stock, while attractiveness affects the reported chance of sale. More empty slots do not themselves make existing items more attractive.
Before expanding storage, check whether your battery can support the higher nightly cost. If the machine already has free space but sales are slow, review item type, price and attractiveness before adding capacity. Source: a community guide, single-source report.
The separate Vending Fountain
The Vending Fountain is a separate network facility for overnight water sales. A community guide describes three tanks for Basewater, High Quality Water and Pure Water. The tanks accept owned water containers or a Water Purifier or Moisture Farm; they sell water under the corresponding tank label. Use the water purification guide to check water quality before assigning a tank.
The same source says mislabelled goods sold through the machine can count as fraud, or endangerment when dangerous, and reduce reputation with the Lower and Upper Levels. It also warns that fountain water worse than its tank label counts as mislabelled. Inspect contents and grade, not just the label. Source: a community guide; police inspection rules are not established by this report.
Frequently asked questions
How do I collect vending machine money?
Open the machine and use Transfer All to move the accumulated proceeds into your cash.
Why did my vending machine not sell overnight?
Check whether its battery covers the nightly energy cost and whether it contains eligible stock; the source describes several restrictions and sale-chance factors.
Can I sell water in the ordinary vending machine?
community lists water rations among food and drink categories but says liquids other than wine are restricted. Its separate Vending Fountain sells water from dedicated tanks.
Does adding capacity use more power?
a community guide reports one additional energy per night for each capacity upgrade, on top of the base two.