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Melvor Idle 2 · Pre-release

Melvor Idle 2 Wiki

What is confirmed before Early Access: launch date, platforms, the demo and the skill plan.

Pre-release · planned Nov 17, 2026

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Pre-release page. Early Access planned for November 17, 2026. Data here comes from the Steam page, the demo and official developer posts, and each page says which version it reflects. We'll update it for the full release.

Melvor Idle 2 is an idle RPG sequel developed by Games by Malcs and published by Jagex. It is planned to enter Steam Early Access on November 17, 2026. You train skills that feed into each other, collect gear and fight monsters, bosses and dungeons, and progress continues while you are away. This page covers pre-release information only. We have not played the Early Access build, and details such as price, launch time and the full skill list can change before or during Early Access.

Release date and Early Access

The Steam store lists November 17, 2026 as the planned Early Access date. The exact unlock time and time zone were not announced in the sources we checked, so plan around the Steam page rather than a countdown from elsewhere. Early Access means the game will not be complete at launch: the store and Jagex both say that some skills and combat content will be added during Early Access, so not every system described below is guaranteed to be playable on day one.

Platforms and PC requirements

The first release is on Steam, and the store gives requirements for Windows, macOS and SteamOS/Linux. A mobile version is planned, and the store says cross-platform cloud saves will be supported when it is available. No mobile release date, iOS or Android schedule or console plan was confirmed. The store lists English for the interface and full audio; other languages were not listed when we checked.

SystemMinimumRecommended
Windows64-bit Windows 7, Pentium 4 with SSE2, 1 GB RAM, integrated graphics, 2 GB storage2 GB RAM, 4 GB storage
macOSmacOS 10.9 64-bit, Apple M1 or Intel Core M, 2 GB RAM, integrated graphics, 4 GB storageNot listed separately
SteamOS/Linux1.5 GHz processor, 2 GB RAM, integrated graphics, 4 GB storageNot listed separately

The game’s own Windows minimum mentions Windows 7, but the current Steam client itself requires Windows 10 or newer. Linux requirements do not mean the game is Steam Deck Verified; no Deck rating or compatibility statement was published when we checked.

Price and purchases

The price had not been announced by November 10. The Steam store says the game has no microtransactions and that paid DLC is planned for the future. That tells you how the game will make money; it does not tell you the launch price. Check the store page on release day.

The Steam demo

A free demo launched on Steam on October 19, 2026. The developer said it would stay up for several weeks after Steam Next Fest, but did not give a removal date. According to that announcement, the demo caps skills at level 60 and includes most content below that cap along with the first act of the main story. Astrology, Herblore and Agility are not available in the demo.

The announcement disagrees with itself on how many skills are open: its summary says 22 of the alpha’s 25 skills, while the body says 21. We have not been able to settle that, so treat either number as approximate.

Does demo progress carry over?

Yes, according to the developer. A demo save can be converted into a regular Early Access save, and demo progress is backed up to Steam Cloud. The developer still recommends keeping a local copy of your save. That is sensible advice for any Early Access game: a conversion promise covers the move to Early Access, not every future update.

Skills

The store and Jagex say Melvor Idle 2 is planned to have 29 skills, 5 of them new to the series. Skills are designed to support each other, so resources from one skill feed another. Jagex names Farming and the melee, ranged and Magic combat styles; the demo announcement names Astrology, Herblore and Agility as skills held back from the demo. A complete official list of all 29 skills, their level caps in the full game and which ones will be playable at launch had not been published in the sources we checked.

We will add a skills page once the Early Access build is out and the list can be checked in the game, rather than piecing one together from older builds.

Combat and other systems

  • Combat: melee, ranged and magic, fought against monsters, bosses and dungeons.
  • Mastery: reworked for the sequel. How it differs in detail has not been described.
  • Quests: a new quest system, and the demo includes the first act of the main story.
  • Bank and equipment: both systems have been redesigned.
  • Offline progress: Jagex confirms the game keeps progressing while you are away. The offline time limit and how it is calculated were not stated.
  • Game modes: more modes are planned, but their rules and timing were not announced. We do not assume they match the first game’s modes.

The store describes it as a single-player game.

How it relates to Melvor Idle

Melvor Idle 2 is a sequel with updated art and reworked systems. We found no official statement that first-game saves can be imported, that the two games share an account, or how support for the original will continue. The cross-platform cloud save in the store description applies to Melvor Idle 2 itself. Don’t count on carrying over progress from the original until the developer says so.

Frequently asked questions

When does Melvor Idle 2 come out?

Steam Early Access is planned for November 17, 2026. The exact time was not announced.

Is Melvor Idle 2 free?

The demo is free. The full game’s price had not been announced by November 10; the store says there are no microtransactions and that paid DLC is planned.

Is it on mobile or Steam Deck?

A mobile version is planned with cross-platform cloud saves, but no date has been given. Steam Deck support has not been confirmed.

Can I play the full game offline?

Progress continues while you are away, according to Jagex. Whether the game needs an internet connection to start was not stated in the sources we checked.

What we will add after launch

Once Early Access opens we plan to check the build ourselves and add a full skills list, a beginner route and a money-making guide, with the game version noted on each page. Until then, anything not covered in the sources below is marked unconfirmed rather than borrowed from the original game.

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