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ROB RUN · Early Access

Cars & Helicopters

A practical guide to rentals, owned cars and helicopter access.

Early Access since Nov 4, 2026

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Original GuideWiki illustration, not in-game art.

Rent a car for free at a nearby Parking Terminal when you have no active vehicle. For your own car, Kefir says you need a plot with a house or garage. A helicopter has a different purchase condition: a base in the central area.

Rent a car

Go to the nearest Parking Terminal without an active vehicle and choose a free rental. The official FAQ does not establish every return, replacement or cooldown rule, so follow the current terminal prompts.

Buy and upgrade your own car

Once you have a plot with a house or garage, you can purchase a car. Kefir says its keys are stored in a key locker. Vehicle modules install on the hood, trunk or chassis. Consider storage needs and check current model prices before buying.

Get a helicopter

Kefir says a base in the central area is required to buy a helicopter. Helicopters may also be found in loot; the purchase price, locations and drop rates have not been confirmed. Finding one is a possibility, not a guaranteed route.

What about cargo?

Players in a linked Steam discussion describe selling cargo to trucks or opening it at a workbench on their own plot. A fan guide also describes a smuggler van and a base cargo workbench. These are community reports, not independently tested instructions. The exact delivery interface, vehicle restrictions and comparative profits remain unconfirmed. Community sources separate the two benches: a cargo workbench opens cargo, while a contraband workbench repackages contraband, so do not use one for the other’s job. Check in-game prompts before committing valuable cargo.

Before the next raid

Property and possessions are affected by the federal raid. Review what the wipe clears; the exact treatment of every vehicle is not independently verified here.

Compare two starter purchases

a community guide’s November 7 guide reports vehicle prices after the November 5 balance change. Research unlocks a purchase; it is not included in the purchase price. These are community-reported game-currency figures, not a guarantee of the current server price.

One community-reported example is a Longhorn Van with six cargo slots. Research and purchase are separate costs; check its current listing and capacity in game before committing funds.

The guide lists eight trunk rows for the Van and two for the Tensa. The Van’s extra capacity makes it a useful comparison when your plan is hauling cargo; a smaller car may be a better fit when moving yourself matters more. Check the in-game model and storage before spending.

If your purchased car does not appear

community sources recommends placing its key in a free key-locker slot at your house; the car should appear in the garage. If it was left outside, use its garage spot to bring it back. The same source warns that acquiring an owned car recalls the rental and drops its trunk contents, so empty a rental before changing over.

Helicopter budget

a community guide and a community client-data client-data listing agree on 2,000,000 to research the Romanov R8, a 10,000,000 base purchase price and a helipad requirement. These sources may use shared data. Kefir’s own FAQ specifies a central-area base to buy a helicopter and says one may also appear in loot.

Cargo: sell or process?

After a haul, the community sources FAQ describes two routes: sell cargo to the Smuggler or place it on a Cargo Workbench at your plot and wait. It lists 5,000 research plus 15,000 to buy the workbench. Check the current menu and the contents of your vehicle before committing; cargo values and restrictions are not independently tested here.

Production at a plot

Community reports distinguish opening cargo from repacking contraband. The land and production guide explains the reported workbench roles and the limits of the evidence.

A plot comes before an owned car

Kefir’s vehicle FAQ requires a plot with a house or garage for a purchased car; merely having enough cash does not establish that you have met the property condition. Its plot FAQ says to find an owned settlement and pay rent at a vacant plot’s sign. Higher district levels require special documents from the Black Market.

For unlocks, Kefir points players to Shipments, accessible with H or through the side menu in the desert, Lenny’s Motel or Looty Bay. Certain goods require a particular settlement level or accumulated jail time. Inspect the current vehicle listing for its own requirements; the developer does not provide a complete vehicle-by-vehicle unlock table in that FAQ.

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